I’m positive there’s a large contingent of players out there who are thrilled by the fact that Blizzard hasn’t made a ton of quality of life changes to the game, but for any newcomers who might be thinking about diving in for the first time when Diablo II Resurrected releases, it’s important to know that this game – despite being a remaster – is still very much a product of its time. Some of the mechanics feel a little bit clunky at first just because we’ve had 20 years of refinement in the action RPG space since Diablo II was the big dog on the block.Outside the graphics update, it isn’t as if Diablo II Resurrected is exactly the same as Diablo II, though they are close. Blizzard has made a few common sense quality of life changes to the game to make things flow a little smoother. There’s an auto-pickup option for gold now, and I can safely say that I will never play with that option off. There’s also a shared stash now, which is a big win for people who like to maintain multiple characters (and who doesn’t?). Outside of that handful of quality of life changes, though, Diablo II Resurrected sticks to the original Diablo II formula and does not deviate from it. Is that a bad thing? I don’t think so, but for me this is a trip down memory lane, not a new experience that I’ve been hearing about for 20 years and am now only checking out with the remaster. I think some new Diablo II players might be turned off by how slow and methodical this game can be at times, especially if they’re coming from faster-paced games like Diablo 3 and Path of Exile.With that being said, I would like to see a couple more quality of life improvements made to the game before it launches. The biggest thing I’d like to see is an show loot toggle that I can set and forget. As it is, you need to hold the Alt key to see the loot that’s on the ground, and I’d prefer to just see that information all the time. I’d like to see that extended to lootable containers like chests and hidden stashes as well, because even with the new graphics, they’re easy to miss.Aside from some small quality of life tweaks, though, I think Blizzard’s approach to Diablo II Resurrected – that being “make it look pretty on a widescreen monitor but leave most of the other stuff alone” – is the right one. We already know that Diablo II is a fantastic game that doesn’t need many changes to be good in 2021.
While we only got to play the first couple of Acts in the technical alpha, I do wonder if Diablo II Resurrected‘s endgame is going to be enough to keep players interested in the long run. After all, we’ve had 20 years of action RPGs that have only expanded the endgame grind. Path of Exile is the best example of this, because with that title, the main story can largely be viewed as the prelude to endgame maps, which these days are the true meat of the game.
You can play a game like Path of Exile (or even Diablo III) forever thanks to endgame grinds that never really end. While you can also play Diablo II forever, it doesn’t have that same endgame structure to keep people hooked. Does it need that structure, though? Does Diablo II Resurrected need to compete with newer ARPGs on the never-ending grind front?
I’m not convinced it does. Of course, it’s been a long time since I last played Diablo II, so perhaps I’m forgetting just how addicting this game is. For now, all I can say is that whether it keeps me occupied for 30 hours or 300, I’m looking forward to playing the full version of Diablo II Resurrected when it launches later this year.
Keyword: Diablo II Resurrected alpha impressions: Back to Hell we go